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Tuesday, 30 June 2009

Ch 6 Epilogue "Captain King. Meet Admiral Scientist."

We're WASTED, at the lack of a better term everyone's pretty much pooped from all the combat. Despite having lost a few of our friends tempoarily to the combat, or in some cases a friend, a war hero and a bunch of dirty zeeks morale's still pretty high with a few new fresh faces onboard...




Okay maybe the Chief doesn't have as much of a face. Helmet. Tang Visor. Whatever. Eitherway he's oboard, Dan's onboard and so are the UNSC Longsword pilots who are probably recieving the most incredible high fives ever from the maintenence crews and the former Zaku I and Zaku Flipper pilots. Welcome to team background supporting cast where you'll never be heard of again...

The Chief's suprised that the G.A.C has it's own well armed military unit now out and about spreading peace and love through superior firepower. It all makes sense though when he realizes it's made up of almost nothing but kids.


Your times will come, don't worry. Jean will bring Dan and his assistant Rin onto the bridge to give her completly proffessional report to our acting commander Natalie. Her attempt to get into the piloting seat of the evil looking (and evily named Lost Guilty) will be shot down with little hesitation. Maybe she can hold Rin for a bit?


'Something' will spark up between Dan and Shiina it's nothing relationship based as their exchange is a little cold but maybe there's something there that'll help our resident amnesiac along in finding out who she is but Jean's hugging antics will put a stop to any of that.

Hotariko and Idris will also come up to the bridge, with Hotariko introducing herself to Dan and...well...that's it. ICE COLD KILLER. Natalie will also reassign Idris as a fulltime pilot for now until Anderson is rescued. Yes! More bait!


Onboard the downed Pillar of Autumn Anderson, the Zeon team and Keyes have secured themselves an escape route from the Autumn. They need to get out of the area and wait for rescue before making an attempt on salvaging the jump drive or they're going to get swarmed by any covenant forces present on the ring structure.

First however comes supplies, there's no telling how long the allied fleet will have to lay low before they can make both a rescue attempt and a salvage operation. Keyes will need some form of transport, he won't be able to sit in a Zaku's cusped hands all the time. Thankfully there's a selection of units available in the hold of the Autumn and we're prompted to make a choice.


The M12 LRV Warthog is going to be the fastest and the lightest of the three choices and will probably have a very high movement stat. It's actual combat options are probably going to be limited unless we magic up another marine with a rocket launcher to sit in the passenger seat so think of this as the short term choice if we get to keep this unit.

The M808B Scorpion is going to feel right at home trundling along side the Zeon mobile suits and the Verein Zero though it'll probably be as fast as a brick but heavily armored. It'll have a better choice of offensive options with it's machinegun and main battle cannon and with a bit of luck the cannon will hit so hard it'll knock people into next tuesday over crazy ranges.

The C709 Longsword is going to be exactly the same as the ones we saw kicking ass in the last two missions with three fully loaded hardpoints of well balanced firepower put onto a flying medium unit. If your Anderson landed feet first in the Sidus frame then the Longsword might be a good choice to grab to cover for your currently available force's lack of flight.

Having made a choice (we're taking the hog) it's off to grab some food, in true Tsukuyomi Fat Force fashion.

Our food mining operation (that's right, mining) is brought to a halt by the sounds of Covenant forces securing the interior of the ship. We're not armed...and neither is it. Five of us versus one unarmed Covenant pilot. We may have a chance.


Well...our new prisoner isn't the vicious blood thirsty beast we were expecting short of a single line of hurled abuse. We've pretty much caught ourselves a mascot but there might be a few options that'll present themselves to us incase we encounter any more Covenant forces. I'm sure we could tie it onto a Heat Hawk in the mean time.


We're back to the relaxation lounge and everyone's enjoying some R&R. Shiina bursts Jean's bubble when she waltzes in with a cooperative Rin sitting happily in her hands.

M-m-moe~


Keeruu's knocking heads together with the boys trying to come up with a plan for sneaking onboard the Nirvana to get freaky with the all female crew. Nobody else onboard the Tessaract however isn't quite as pumped for it apart from Bruno. Infact John's more fabulous than Lelouche as hard as that sounds. Fag.

Things'll deviate ever so slightly here depending on what happened with the quiz in sub mission 2 when Emma catches an earful of what he's planning. If the boys won Yohko will diffuse the entire situation just by being around, Keeruu must be suffereing from brain damage otherwise Yohko will clear the whole mess up with some tough love.

Back on the bridge if we cleared the stage mastery then Natalie will be pondering over covenant technology we managed to salvage. Those wonderful brain cells of hers are being put to great use as she draws up some designs for a possible new frame for Anderson when we pick him up later on.

After the plans are drawn up we're hailed by the Nirvana and it's crew, keeping all the dreads safe from harm results in Magno shipping us over some rather awesome equipment to spread out amongst our units.

Failure to keep the dreads in a good condition will skip the last two parts entirely and Natalie will organize a time when the allied fleet will make a rescue attempt for our brave hostage taking heroes.

Reward
No contract based reward for this. It was all just a battle for survival out here and we should be happy just getting out of this chapter alive.

Battle Mastery Rewards
- 2 x PRAXIS Composite (HP 200 Armor 10. Beam Resist. Bullet, Explosion, Slash Weaknesses)
- 2 x PRAXIS Thruster (Booster. Speed + 17. Movement + 1)
- Covenant Frame Flag

Unit Survival Rewards
- New Unit C709 Longsword
- New Unit C709 Longsword
- New Unit C709 Longsword

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