Verein First TypeMass Production M.I.V.S Mecha...
All information presented here is to be considered of a spoileresque nature.
Verein First Type

Zaku I Early Type
Zaku Flipper
Mission. Chapter. Mission. Chapter. Oh lord we need some standardization all up in here. Minor nitpicking aside this is an endurance conflict that'll pit you against several waves on enemies and also has a pretty interesting branch based off what you've done for chapter 2...
Friendly Forces
Win Condition
Mop up the Snakefishes with ranged attacks from everyone else and watch smugly as the damaged Leoships and untouched Amardens continue to shoot at Anderson.
Tagging the target square will set into motion the next set of events. The communication lines will be cleared of interference and the pirates on the base launch an emergency sortee with everthing they have left.
Char's seemed to have won the hearts and minds of a few of our pilots after our battle with him at Side 7. Time for Anderson to sort this mess out. There's some additional lines here if you got the Verein Geves upgrade as well.
*Fist Pump* Yohko's and John's theme tune need to change over to Yume Iro Chaser. At this time we're also prompted to equip the Verein First Types. After refitting the V-Ones Idris picks up a communication from the G.A.C and we're given a little more detail on what we've been asked to do.
It's a few moments before the video meeting and our pilots arrive just on time, though John's a little more smarmy and arrogant about getting used to the new V-Ones better than Yohko. Ass.
With the meeting done and dusted Anderson will have Idris send off a message to Stana wherever that girl is. If pirates are involved in this there's a good chance Stana would want in as well. The Bros of the team will also help point out that if the group's unable to communicate during the battle then combat prowess and morale might not be high for this one.
Verein Zero [Sidus]
Minor update to a few posts.
Okay, maybe we are janitors in a sense. Bruno's doing a bit of spring cleaning and depending on how well the quiz went will give Anderson one of Keeruu's video games for one reason or another. It's a game that shares far too many parralels to "The World", complete with full on visor headsets and controllers but Tenea gets to join as well. Score!
Oh god. He's got the right idea though.
OH GOD! If only this was an erotic adventure. Anderson goes for the moralfag route and picks Paladin as his class which pretty much fits his leaderlike persona. Tenea on the otherhand, a sorcerer, if she turns out to be a pilot she better be a glass cannon.
I knew Anderson would make a pretty good looking female. Tenea's avatar on the other hand looks a little like herself just with less Albino. Less Albino is a bad thing. Anderson will engage extreme megalomania role, which means he nails the snobby lawful good paladin princess role down to a tee, almost too naturaly.
Keeruu's a big fat cheater. If a relationship has sparked up between Keeruu and Yohko then the target of his affections will come waltzing on in wondering what all the fuss is about. With Yohko around Keeruu will enter a sort of Zen like state and becomes pretty 'normal' which freaks everyone out.
First Deployed: Chapter 5
Fixed Weapons:
- Energy Saber
Hardpoints:
-1 x Melee Weapon (Empty)
-2 x Ranged Weapons (Empty, Empty)
-1 x Special Weapons (Empty, Empty)
Adjustable Features:
-1 x Armor Slot (Empty)
-1 x Parts Slot (Empty)
-1 x Engine Slot (Empty)
-1 x Computer Slot (Empty)
-1 x Booster Slot (Empty)
-1 x Misc Slot (Empty)
-1 x Consumable Slot (Empty)
-1 x Food Slot (Empty)
Terrain Features: No flight system. No inherrent hover capabilities.
Piloting Restrictions: None so far.
Notes: An upgrade that will fall flat on it's face when you're introduced it, potentially skewing your perception of it for forever thanks to the combination of it's introductory level being set in space, it's starting pilots being cringeworthy space pilots suited for ground operations and horrible terrain modifiers worse than an original Verein Unit.
The First Type gets a fractional numerical increase on it's mobility and armor but with the wrong pilot at the controls this is completly moot as a dropped rank in terrain mastery will have a much more significant negative effect. For the next chapter you'll want to swap the current pilots, John and Yohko who are both C rank in space, to someone with at least an A rank so that the unit will cruise along with a total B thus bringing it in line with the rest of the Vereins. You've got four options here, Ikarane, Keeru, Bruno or Hotariko can draw out the best potential for the First Type in space.
Other than having to sort out those stupid terrain modifications, the first can be a pretty sassy combat unit with an extended inventory off offensive options in the form of an extra ranged slot and an inbuilt melee weapon the Energy Saber.
The Energy Saber is a point blank post-movement melee attack which requires the pilot be at 110 morale. It'll drain off 15 energy per swing and is your atypical beam melee weapons capable of slashing away projectiles and melee attacks, steal on critical hits and put out some good solid damage with a base attack of 200. It's got some accuracy bonuses and a critical chace on the same level as a beam saber which means a beam axe can still reguarly outpace it for the same energy costs, the Energy Saber does however have a dramatic kill effect. Nice.
We do lose a consumable slot as well but the ability to have two sets of ranged weapons means ammunition shouldn't be too much of a problem so instead the slot can be soley dedicated to a booster or a repair crate.
Other then having to fix the terrain modifier problems by jigging around the pilot assignments the First type can be a powerful replacement for standard V-Unit pilots as long as you use it correctly. Also DRAGONAR.