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Wednesday, 1 July 2009

In Depth: Gellme

Gellme
Stripped Down Maintenence Einhander...

First Deployed: Chapter 6
Fixed Weapons: None!
Hardpoints:
- None!
Adjustable Features:
-1 x Armor Slot (Empty)
-1 x Engine Slot (Empty)
-1 x Computer Slot (Empty)
-1 x Booster Slot (Empty)
-1 x Misc Slot (Empty)
-1 x Consumable Slot (Empty)
-1 x Food Slot (Empty)
Terrain Features: Full flight.
Additional Features:
- Field Repair System 30% Repair Function
Piloting Restrictions: None so far.
Notes: It's got an arm...so it's only a matter of time before some sassy scientist gets the idea of sticking a weapon on it. Anyway it seems the maintenece team have been keeping this nifty little unit a secret from the rest of us as it would have been nice to actually make Ray USEFUL beyond his ham handed wet noodle attacks.

The Gellme is a pure support unit, only mounting a Field Repair System, where it probably goes around with a welding tool fixing up a single damage unit which can greatly enhance the combat life of many of your units at the cost of loosing potential damage output and putting the Gellme dangerously close into combat.

The Gellme's defensive capabilitys can be reinforced though thanks to an adjustable armor slot and booster slot but sometimes offense will be the best defence. The Gellme's going to be great for getting lower leveled pilots up to the same standards as everyone else so if anyone's in a bad way experience wise give them a few rounds on an easy simulator repairing allied targets.

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