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Showing posts with label Plot Shit. Show all posts
Showing posts with label Plot Shit. Show all posts

Thursday, 27 August 2009

Ch 7 Prologue "Force Recon"

We've been using the time the Tesseract and the Nirvana have been using trying to locate the Pillar of Autumn crashsite by giving Idris a crash course lesson in piloting one of the many UNSC Longswords in our hanger. We've got more than enough Verein units and spare Zakus in the hanger with more than enough equipment to arm two or three to the teeth but we really need more capable flying units since we haven't got the flight upgraded AG-01 or the UFO and the Leoship comparatively sucks...

Easy come easy go. Dan has a gut feeling that there's something very wrong with the ring like structure we're currently on, the Tesseract and Nirvana unable to properly locate the Pillar of Autumn's crashsite. He has no real option other than to cut loose and go out on a solo man operation to check the ring world on his lonesome leaving the rest of the team to continue the rescue operation without him. Easy come easy go...

There is an upside though, he's leaving Rin in our care whilst he's out. Our own fairy, now we'll never be alone! Captain scientist will call for a mission briefing as Idris continues to work on locating the crash site .
John's still a little butt hurt about the Jackie affair back on Amatsu but someone needs to inform the Master Chief about how a bunch of kids in hastily put together mechs fended off an attack all on their lonesome. At least he's a realist but if he wasn't so confrontational about it maybe he'd be a little more popular.

Idris has managed to locate where the crash site is and with an adjustment to the two ships' course we should make it in about four hours. The conversation then moves onto what should be done about the ring world and the heavy Covenant presence.
The thought of blowing the whole place up makes Jean let slip a piece of information she shouldn't know. Master Chief will grill her a little on where she aquired this information but she's been sword to secrecy based on her honor as a mercenary for hire. Magno eventually joins the briefing as well via a communications link and is about to be brought up to date on the plan when Hotariko decides to throw a few questions she's been meaning to ask Dan.
Rin's habbit of being all moe and speaking in one word sentences acts as a cockblock buffer but Hotariko still manages to extract what she wants to know with a bit of psychological analysing. The sly devil...nun. There's a multitude of cute new facial expressions for Hotariko here as well.

The rescue operation will involve a scouting team who'll be responsible for actually locating our downed allies and make sure the place we find them in is secure enough for the ships to move in on. It's going to have to be small so as not to draw attention to itself. Magno is commiting a Dread to the operation, whilst Natalie decides Emma, Ikarane, Jean and Keeruu will be best for the scouting unit as well.

If Emma doesn't have the highest possible relationship so far with Anderson then she'll be really worried about being left in an almost all girls team with Keeru around and will be replaced with Hotariko. Otherwise...
Emma's a good girl who want's to rescue Anderson even if it means having to put up with Keeruu for the next few hours. With the debriefing over if you picked up the battle mastery from the last mission the Natalie will request Tenea and Master Chief's help in putting together a new frame for the Verein Zero, not that it'll be ready any time soon.
Ramuiko, Anderson and Caile have currently set up camp, trying to get a hot meal down their throats as Keyes, Gaiablade and the prisoner scout out a Covenant position blocking their way further down a valley.
The meal comes to an abrupt end when the scouting team return with a covenant patrol coming after them. With the jig being up it's time to head out and meet them head on, Anderson will tinker a bit if Keyes took the Warthog so that it's rear mounted LAAG can be fired from the driver's seat without a rear gunner. Even the grunt prisoner we've caught seems to be fired up, more due to a desire to stay alive than to fight his friends since he's now pretty much conidered a traitor for what he's done.

Tuesday, 30 June 2009

Ch 6 Epilogue "Captain King. Meet Admiral Scientist."

We're WASTED, at the lack of a better term everyone's pretty much pooped from all the combat. Despite having lost a few of our friends tempoarily to the combat, or in some cases a friend, a war hero and a bunch of dirty zeeks morale's still pretty high with a few new fresh faces onboard...




Okay maybe the Chief doesn't have as much of a face. Helmet. Tang Visor. Whatever. Eitherway he's oboard, Dan's onboard and so are the UNSC Longsword pilots who are probably recieving the most incredible high fives ever from the maintenence crews and the former Zaku I and Zaku Flipper pilots. Welcome to team background supporting cast where you'll never be heard of again...

The Chief's suprised that the G.A.C has it's own well armed military unit now out and about spreading peace and love through superior firepower. It all makes sense though when he realizes it's made up of almost nothing but kids.


Your times will come, don't worry. Jean will bring Dan and his assistant Rin onto the bridge to give her completly proffessional report to our acting commander Natalie. Her attempt to get into the piloting seat of the evil looking (and evily named Lost Guilty) will be shot down with little hesitation. Maybe she can hold Rin for a bit?


'Something' will spark up between Dan and Shiina it's nothing relationship based as their exchange is a little cold but maybe there's something there that'll help our resident amnesiac along in finding out who she is but Jean's hugging antics will put a stop to any of that.

Hotariko and Idris will also come up to the bridge, with Hotariko introducing herself to Dan and...well...that's it. ICE COLD KILLER. Natalie will also reassign Idris as a fulltime pilot for now until Anderson is rescued. Yes! More bait!


Onboard the downed Pillar of Autumn Anderson, the Zeon team and Keyes have secured themselves an escape route from the Autumn. They need to get out of the area and wait for rescue before making an attempt on salvaging the jump drive or they're going to get swarmed by any covenant forces present on the ring structure.

First however comes supplies, there's no telling how long the allied fleet will have to lay low before they can make both a rescue attempt and a salvage operation. Keyes will need some form of transport, he won't be able to sit in a Zaku's cusped hands all the time. Thankfully there's a selection of units available in the hold of the Autumn and we're prompted to make a choice.


The M12 LRV Warthog is going to be the fastest and the lightest of the three choices and will probably have a very high movement stat. It's actual combat options are probably going to be limited unless we magic up another marine with a rocket launcher to sit in the passenger seat so think of this as the short term choice if we get to keep this unit.

The M808B Scorpion is going to feel right at home trundling along side the Zeon mobile suits and the Verein Zero though it'll probably be as fast as a brick but heavily armored. It'll have a better choice of offensive options with it's machinegun and main battle cannon and with a bit of luck the cannon will hit so hard it'll knock people into next tuesday over crazy ranges.

The C709 Longsword is going to be exactly the same as the ones we saw kicking ass in the last two missions with three fully loaded hardpoints of well balanced firepower put onto a flying medium unit. If your Anderson landed feet first in the Sidus frame then the Longsword might be a good choice to grab to cover for your currently available force's lack of flight.

Having made a choice (we're taking the hog) it's off to grab some food, in true Tsukuyomi Fat Force fashion.

Our food mining operation (that's right, mining) is brought to a halt by the sounds of Covenant forces securing the interior of the ship. We're not armed...and neither is it. Five of us versus one unarmed Covenant pilot. We may have a chance.


Well...our new prisoner isn't the vicious blood thirsty beast we were expecting short of a single line of hurled abuse. We've pretty much caught ourselves a mascot but there might be a few options that'll present themselves to us incase we encounter any more Covenant forces. I'm sure we could tie it onto a Heat Hawk in the mean time.


We're back to the relaxation lounge and everyone's enjoying some R&R. Shiina bursts Jean's bubble when she waltzes in with a cooperative Rin sitting happily in her hands.

M-m-moe~


Keeruu's knocking heads together with the boys trying to come up with a plan for sneaking onboard the Nirvana to get freaky with the all female crew. Nobody else onboard the Tessaract however isn't quite as pumped for it apart from Bruno. Infact John's more fabulous than Lelouche as hard as that sounds. Fag.

Things'll deviate ever so slightly here depending on what happened with the quiz in sub mission 2 when Emma catches an earful of what he's planning. If the boys won Yohko will diffuse the entire situation just by being around, Keeruu must be suffereing from brain damage otherwise Yohko will clear the whole mess up with some tough love.

Back on the bridge if we cleared the stage mastery then Natalie will be pondering over covenant technology we managed to salvage. Those wonderful brain cells of hers are being put to great use as she draws up some designs for a possible new frame for Anderson when we pick him up later on.

After the plans are drawn up we're hailed by the Nirvana and it's crew, keeping all the dreads safe from harm results in Magno shipping us over some rather awesome equipment to spread out amongst our units.

Failure to keep the dreads in a good condition will skip the last two parts entirely and Natalie will organize a time when the allied fleet will make a rescue attempt for our brave hostage taking heroes.

Reward
No contract based reward for this. It was all just a battle for survival out here and we should be happy just getting out of this chapter alive.

Battle Mastery Rewards
- 2 x PRAXIS Composite (HP 200 Armor 10. Beam Resist. Bullet, Explosion, Slash Weaknesses)
- 2 x PRAXIS Thruster (Booster. Speed + 17. Movement + 1)
- Covenant Frame Flag

Unit Survival Rewards
- New Unit C709 Longsword
- New Unit C709 Longsword
- New Unit C709 Longsword

Thursday, 25 June 2009

Ch 6 Combat "Achievement: Feat of Endurance 30 Gamer Points"

We're not given a long time during the faster than light jump to get things prepped. We have just enough time to rearm and resupply our units when we're deposited out in the middle of uncharted space. Once again it looks like the Covenant have beaten us to it, damn their superior technology. Anderson and the rest of the kids have barely had a chance to stretch their legs and crack a joke before a full scale alert prompts them to an emergency scramble...

Considering the circumstances and the levels of exhaustion and fatigue, with everyone pushed to their limits every available unit and able man is called to their station. Well apart from the faceless Zeon pilots who were in the Zaku I and Zaku Flipper, I guess they decided to join the Tessaract crewmen after realizing how horrible and old their mobile suits were.

Ramuiko and her team of rookies are on sortee as well but she has a proposition to make. Having seen how we're nothing more than a noisy rabble of teenagers with attitude (Aye yai yai Zordon!) on the equivilent of the love ship she's willing to offer us her services as a combat instructor.

Optional Flag 1
Ramuiko, Gaiablade and Caile will launch along with Anderson and we're prompted on wether we want to take up Ramuiko up on her offer. There's absolutlety no reason not to play ball with her, selecting no will completly ignore this entire series of flags.

By agreeing to the offer you'll have an additional optional objective to clear in this stage. The Zakus and the Zudah can take all the punishment they want but you need to make sure none of them get shot down. If a single one of them gets shot down this optional objective is automatically failed, so you're going to have to pull off some babysitting.

Back to what's going on.
The Pillar of Autumn will also launch it's squadron of kickass Longswords who'll be of a bigger help here than the Zaku units. Idris will also volunteer herself as a pilot as well. It doesn't take too much convincing to get the local team Android mascot onto the team but Natalie wants her in the maintenence team's repairing vessel as this could be a long winded affair...but offense is the best form of defence, darn it!

Deployment
Friendly Forces
- Tessaract
--- Natalie
- Verein Zero
--- Anderson
- 10 x Units of your choice (Pretty much EVERYONE)
- Gellme
--- Idris Level 8

NPC Allies
- Zudah
--- Ramuiko Level 13
- Zaku II High Mobility Test Type
--- Caile Level 8
- Zaku II
--- Gaiablade Level 8

-Pillar of Autumn
--- Keyes Level 12
- 2 x Longsword Fighters
--- UNSC Pilot Level 10
- Longsword Fighter
--- UNSC Pilot Level 8

Enemy Forces
- CCS Battlecruiser
--- Gold Elite Level 13
- 2 x Seraph Fighters
--- Blue Elite Level 10
- 3 x Seraph Fighters
--- Grunts Level 8

Seems pretty overkill for taking on a small covenant recon force. Which means things can only get crazy, Devil May Cry crazy.

We're also prompted to equip Idris' Gellme before she deploys which'll give us some options in making her an efficient repair monkey.

We're loading up the Gellme with Titanium Alloy to enhance Idrises survivability and giving her Stana's old Quantum Driver, it's ability to ignore enemy units when moving combined with a Gas Core Booster gives her a enemy ignoring movement of 8. There's no need for a computer system to be installed unless you have a spare M.I.V.S lying around for a reflex boost but if you can try and fill consumable slot with a Repair Crate for herself. Mechanics Guide to Repairing doesn't seem to work with the Gellme's repair system so don't worry too much about the misc slot unless you have a spare Theif brooch or Overlord brooch around.

Win Objectives
Things are a little complicated by the fact that both the Tesseract and the Pillar of Autumn were rendered immobile by the jump. The Pillar has been drained of almost all it's energy and has no way of regenerating it, putting it's M.A.C gun offline. It still remains highly dangerous with it's Archer Missile Pods and it's point defence turrets.

With where the two capital ships are positioned and their general toughness to almost all fire you shouldn't be too concerned with looking after our capital ships. Just keep an eye out for Anderson and the Zeon pilots on this one.

Engaging
More covenant forces just like the ones deployed near the final stages of chapter 5. Engage as you did before, keeping in mind that in my humble opinion it would be easier to mop up the Blue Elites before clearing out the Battlecruiser and it's Grunt escorts.

You've got tons of terrain here to take advantage of all offering a 20% bonus to all defences and the ring like structure up in the North West provides less defence bonuses but also regenerates health and energy.

This chapter looks so god darn straight forward there HAS to be something wrong. So prepare yourself for a full scale cluster fuck for this one. This entire map is going to get surrounded pretty fast and things are going to get overcomplicated with three different sets of babysitting duties.

We need three volunteers to run decoy duty who'll be responsible for meeting an entire covenent battlefleet singlehanded, each. All three individuals need to be both capable of looking after themselves either through SP Commands and also capable of putting down alot of damaging firepower in a short space of time.

Those who aren't running decoy will form part of a kill team with Anderson's leadership at the core of this along with his relationship bonuses helping out so that pretty much means the majority of the female cast will be sticking with the kill team.

I'm sending Hotariko directly north of the currently deployed covenant forces in a heavily equipped Demetris. Her Guts SP Command combined with her high evasion/reflex calculation can mitigate a ton of flak and she can push huge damage with a Maser Blade.

Bruno I'm sending to the very north-west tip of the ring structure in a Zaku II equipped with a good old beam shooter and box machinegun. His concentrate capability combined with his solid damage output will work perfectly in that location and it's regenerative capabilities.

I'm sending Stana quite far south of the currently deployed covenant fleet, hugging a nearby cluster of three asteroid fields. Stana will prove to be quite an able trooper with concentrate and can readily fall back against her potential should she take too many hits. The damage output of the ERX-75 is insane as well.

This is all build up towards the next set of events, so allow them to sit there looking pretty whilst the rest of your units deal with the targets on hand.


Optional Event 1
Moving the newely deployed Idris next to Anderson will prompt a short conversation where Idris hits home with a sobering fact that should she be destroyed she can just be 'rebuilt'. Idris...

Event 1
Taking out all enemy targets or starting on turn three will set into motion a new development. Just a fraction north from where we're skirmishing the Pillar will pick up a new jump signal. More coven- wait, what the hell is that?
Reinforcements
Neutral Forces
- Nirvana
--- Magno Level 11

Enemy Forces
- CCS Battlecruiser
--- Gold Elite Level 13
- 3 x CCS Battlecruisers
--- Gold Elites Level 15
- Seraph Fighter
--- Blue Elite Level 10
- 3 x Seraph Fighters
--- Grunts Level 7
- 6 x Seraph Fighters
--- Blue Elites Level 13
- 9 x Seraph Fighters
--- Grunts Level 8

That's a smaktard load of enemy forces. The Nirvana doesn't seem harmful to us for the moment we're ignoring it our major priorities are with the confirmed hostile covenant forces that have popped up all over the place.

The lower level covenant forces will deployed right ontop of Stana whilst the others will have popped in ontop of our decoy units and another fleet close to our kill team.

Have the Gellme concentrating on repairing the Longsword Fighters and have Natlie working on trusting the the Zaku team whenever they're severly damaged. Now's a good time to start burning survival based SP Commands to keep everyone healthy and in the thick of the fight. The more damage you can do now the bigger our rewards later on.

Event 2
After another turn has passed the Nirvana will deploy additional reinforcements from it's hangar in response to the Covenant opening up on them. It looks like another set of fighters and we're still not to sure what side it's on. Fortunatly Natalie is able to patch a line through just in time before we all start shooting each other and we're finally able to communicate with one another.

The unknown ship and it's crew are suprised to see both men and women working along side each other as if this was normal what's even more odd is that their entire crew is female AND THEY'RE PIRATES! As a stroke of luck they're not the kind of pirates we're after.

They'll open up all their communication lines and are willing to work together in dealing with the real enemy here. With visuals available the all female crew of the Nirvana are quick to remark on Anderson's...girlish appearance (COME ON ALREADY WE NEED THE TRAP OUTFIT NOW). Keeruu's really stoaked about an all female crew but first impressions for him don't go so well.

If Emma's trying to get into Anderson's pants she'll be even more so this time around. Captain Obvious is happy to point out this fact as a part of some additional dialogu. Oh Keeruu-Sensei.

Reinforcements
Friendly NPC Forces
- Dita SP Dread
--- Dita Level 9
- Jura SP Dread
--- Jura Level 10
- Meia SP Dread
--- Meia Level 12

Battle Mastery
The arrival of the Dreads on the scene brings about our Battle Mastery requirements. Objectives remain the same but if we want a really awesome reward out of this we need to make sure that the Dread s get out of this whole mess alive as well.

We've now got three babysitting operations to pull off.

The Zaku and Zudah unit are probably still mixed in amongst our units or are in a position to start moving towards the Covenant units threatening the Nirvana and the Dreads. For the Task Force runthrough it's mostly just Caile trying to rambo her way through to Hotariko right next to the Nirvana. Zaku defence should remain top prioritory as they really REALLY can't look after themselves. Fortunatly for us the Nirvana might be able to protect Caile from a few covenant attacks with it's auto defence systems.

Destroying the first batch of Covenant early will result in the Zaku unit detouring around and heading for the covenant forces near halo usually, hence why Bruno's there, fighting the good fight.

I'm going to start pulling off some of the Kill team to assist Hotariko as Anderson's in the prime position to map attack his set of targets until the cows come home. A nearby Battlecruiser is also in perfect position to fire a plasma torpedo at Caile, so we're going to hit the Battlecruiser with Idris' jamming ability and hoping. Our Yohko also has Iron Wall (lol level 15) so we're throwing her next to Caile as one last final precaution.

The dreads may or may not be self sufficient it'll all be based on evasion luck. The only real problem out here is Dita, the lowest ranking one out of the dread trio here as she's a bit of a klutz. If you can keep her out of trouble then the battle mastery should be easy to pull off. If attacked during the first turn there's a good chance they'll defend and let the Nirvana's Auto Defence take all the damage so their babysitting priority should come second.

The UNSC Longsword fighters are real stars here, they exceptionally good at keeping out of trouble and have pretty much intercepted and raped the squadron of Seraphs Stana heavily damaged leaving her nothing but the battle cruiser to really deal with. If you can keep any of these Longsword units alive you'll get them after the mission. They DESERVE a spot on the team as they'll keep intercepting damaged Seraphs taking them out of the equation so we're going to try and get all three out alive though their babysitting demands are low-teir.

Event 3
Another turn brings about some changes aboard the Nirvana, it'll finally get itself a helmsman that 'knows what he's doing' and will now start moving towards our other two ships. The Nirvana will start making it's way towards a target square close to our units meaning it's Auto Defence systems will be useless to us as we continue skirmishing with the Covenant elsewhere.

If you manage to clear the map before the Nirvana reaches it's goal then you've yourself some down time before the next event happens. You've got one whole turn to burn after it reaches the target zone so take the time to repair what you can.

You'll want to split up your forces again into two groups. You'll want your hardest hitters to remain in formation near your small fleet of ships and have the rest making headway towards the east side of the map again. We're nowhere near done yet.

Event 4
Yet another wave of covenant arrive in the far south-west, it's another formation of Seraphs with a CCS Battlecruiser at the center of their formation. It'll open fire on our three ships, missing the Nirvana, but hitting both the Pillar and the Tessaract. With the Pillar damaged Covenant boarding teams launch an assault on the Pillar of Autumn.

The Zeon team being a bunch of REAL soldiers and not a group of kids want to board the Autumn and help repel the borders but Keyes has other ideas. Master Chief is on deck and out of cryostasis. Keyes orders the Pillar to be abandoned. The Pillar of Autumn is going face first towards the ring and the Chief is taking Cortana off ship.

We'll have to assist the Pillar's final approach towards the ring, keeping what Covenant ships we can off it and rescue the captain later. The all female crew of the Nirvana are impressed by Keyes balls of steel.

Enemy Forces
- CCS Battlecruiser
--- Gold Elite Level 13
- 2 x Seraph Fighter
--- Blue Elite Level 10
- 3 x Seraph Fighters
--- Grunts Level 7

All allied NPCs get a free turn here as the Pillar of Autumn starts limping towards the ring so be quick on your feet in engaging incase the NPCs look to be on their last legs. The Nirvana and Tessaract will remain high value targets for the Covenant so they might be able to buy you some time.

Event 5
Killing off one of the new enemy targets will result in MORE reinforcements popping in but thankfully it's really small compared to everything else. The Nirvana takes a near miss that grazes it's shielding but in response we get yet another unit deployed on our side.
Reinforcements
Friendly NPC Forces
- SP Vanguard
--- Hibiki Level 10

Enemy Forces
- CCS Battlecruiser
--- Gold Elite Level 13
- 2 x Seraph Fighter
--- Blue Elite Level 10
- Seraph Fighter
--- Grunts Level 7

By now you should be well versed in Covenant killing, and the Vanguard is a welcome addition to the fight. It's not well armed but it's another damage soaking NPC out on the field that we're not required to look after in any way shape or form so let Hibiki do his own thing and keep worrying about the rest.

Bruno and Jean both have something to say to Hibiki so you might want to move them over to him and have a little chat. This isn't a required event but just something interesting to have a look at.

Event 6
The Pillar will reach the ring in 4 moves. With a bit of luck you might clear out the covenant a little before then. Cortana and the Chief will pilot their escape pod over towards the Tesseract but whilst they do two Seraph fighters attempt to stop the Autumn on it's descent.

If any of the Zeon team were shot down they'll redeploy once again and make a move to assist the Pillar from the intercepting forces together with Anderson. They're going to go down with the ship all the way onto the surface of the ringworld, shooting aliens as they go.

Tenea's realtionship with Anderson should automatically be sufficient enough for her to add a few moemoekyun~ lines as long as you ran through Sub Mission 4.
CANON CANON CANON. I'M SHIPPING ALBINO MAIDO AND ANDERSON AND THERE'S NOTHING YOU CAN DO ABOUT IT. Emma and Tenea's reaction is pretty priceless here.

A combined attack from Ramuiko and Gaiablade drops one of the enemy fighters whilst Caile and Anderson cripple the other only for atmospheric entry to interupt them. The Zaku team and Anderson will be leaving us for the remainder of the battle as the go down with the Autumn.

With Anderson out of the picture Natalie suddenly enters extreme Drill Instructor mode...I think she might be more of a megalomaniac than Anderson but at the very least we've still got ourselves a capable leader.

There's another god damn wave of enemy targets closing in from the east just to make sure we aren't already drained from all the combat and this time it's three more clusters of Battlecruisers. FUUUUU-
Wait...wat!?
OH GOD YES

Our new support obliterates one of the Battlecruisers. It looks like this newest set of reinforcements we're getting harrassed by this thing all the way here and as such are heavily damaged. It's also being piloted by a real pretty boy as well...and dat communication sound...hngghhh.

And he has an even BETTER rape face than Hotariko. New favorite male character confirmed.

Reinforcements
Friendly NPC Forces
- Lost Guilty
--- Dan Level 25 HOLY CRAP
--- Rin

Enemy Forces
- 2 x CCS Battlecruiser DAMAGED
--- Gold Elites Level 15
- 3 x Seraph Fighter DAMAGED
--- Blue Elites Level 10
- 5 x Seraph Fighter DAMAGED
--- Grunts Level 7

This is pure mop up. The Lost Guilty is so disgustingly armed you can sit back and watch it kill everything on it's side. It's got a +50 Overlord brooch so there shouldn't be anything to worry about. You'll purely be competing for kills here. If you haven't had the chance to go and talk to Hibiki with Jean and Bruno.

Clearing out the last of these reinforcements finally results in a job well done! Pat yourself on the back if you got through this clusterfuck intact. A small conflict will flare up between Emma and Keeruu but if Emma's hot for Anderson then Bruno will manage to defuse it all by teasing her a little on her crush. D'awwww.

With Master Cheif saftley aboard and the entire god damn area clear of any more battlecruisers everyone reboards their respective carriers. Dan's coming with us in his machine of awesomeness and the crew of the Nirvana, who are just as lost as we are, decide to fleet up with us until they can get a better idea of what's going on. If the Longsword pilots are still around they'll also dock with the Tesseract as we make for the ring world to rescue our stranded allies and our only hyperspace drive.

Monday, 15 June 2009

Ch 5 Prologue "Those Upgrades...They Look Like Dragonar! AWESOME!"

As a precaution for this chapter completly strip John and Yohko's Vereins completly of all their equipment. Sometimes and just sometimes little bits of their equipment will dissapear for what's about to happen in the prologue for this chapter. On another note the Task Force had an epiphany and decided Hotariko was bestest for the Demitri whilst Bruno suddenly decided he hates Vereins and swapped into the Zaku.

Bruno would benefit more from the dual range weapon hardpoints and would be able to properly manage a Beam Shooter with a post movement Machinegun as back up and Hotariko would be better throwing grenades everywhere as a ranged attack.

I've also found out what it is that the grunt Vereins have been reminding me of for so long.

Anyway back to what's really going on!

If Emma gave us the photo at the end of chapter 4 then the prologue will begin with an additional opening scene. It's a little short but it involves Anderson strengthening his resolve to look out for the rest of the Task Force and to not let SERIKA take over again (I was only helping).

Anderson recieves a maintenence manifest on material expendeture and supplies, someone's got to keep track of the books. Oddly though in the recent few days two units have been using almost three times as much equipment and resources than every other unit.

Char's seemed to have won the hearts and minds of a few of our pilots after our battle with him at Side 7. Time for Anderson to sort this mess out. There's some additional lines here if you got the Verein Geves upgrade as well.

On reaching the bridge and finding the two pilots in question and Natalie everything becomes crystal clear. With all the equipment and materials we've gathered Natalie can finally step up her production plans with two of the Verein prototype units and take them to the next level. Yohko and John are the happy benifcators.

*Fist Pump* Yohko's and John's theme tune need to change over to Yume Iro Chaser. At this time we're also prompted to equip the Verein First Types. After refitting the V-Ones Idris picks up a communication from the G.A.C and we're given a little more detail on what we've been asked to do.

There's a Spacial Disturbance Area around Langrange Point 4 that is really screwing the pooch for the G.A.C and the TTF are their only real option for clearing it up. Yohko voices her concerns that this is all just going towards helping the G.A.C's profiteering and that there's no one directly benefitting from a heavily armed task force coming over the hills like white knights of love and hope. We're supposed to be finding the Imaginary Element guys for the G.A.C not being their errand boys/girls.

Our liason with the G.A.C turns out to be another old friend back from chapter one, the sexy and somewhat flirty Vinesia Brunhilde, an avid helper of those who directly and indirectly have suffered from the BETA invasion.

At this point Natalie will mention a new frame for the Zero. If your relationship with her is pretty good then she'll have been able to get together all the nesicary materials and made some personal sacrifcies to get the new frame operational for the mission to come. She'll also of had the understanding and experience needed to know what Anderson exactly needs, the utterly awesome Sidus frame.

If the relationship hasn't yet proceeded beyond labcoat and labrat then Natalie will only mention the new frame but hasn't got together the equipment or resources needed to get it operational.

With an hour to go until a full breifing of the situation at Langrange 4 there isn't enough time to put the new V-Ones thought a complete test so Yohko and John will be required to give them a few simulator rounds for quick tuning.

It's a few moments before the video meeting and our pilots arrive just on time, though John's a little more smarmy and arrogant about getting used to the new V-Ones better than Yohko. Ass.

If Anderson's relationship with Emma is really good then he'll take this moment to ask Natalie a little more about the trap she and Ikarane placed in his Zero for SERIKA.

When contact is established with Vinesia she admits that the situation out there's going to be pretty harsh on the Task Force. Communications are jammed up pretty badly out there and several tons of shipping have already mysteriously vanished to anyone capitalizing on the SDA to prey on the G.A.C shipping routes. This could be man made.

Anything going out there will have trouble communicating even to the unit next to it which could hamper any sort of plan at all. There's nothing to do but to go face first, kicking and screaming into a trap.

If you've ignored Emma and Jean entirely in the relationship aspect we get an extra scene where Vinesia beings blatantly flirting like mad with Anderson, fortunatly our Albino Maido is on hand to draw her beloved Master's attention back onto her by being a klutz.

Eitherway Jean will yap off without thinking about what she's saying provoking Emma to take her outside the room for a quick talking to. As long as you got the relationship between Anderson and Jean a little off the ground then she'll come barging back in after the meeting apologising and HNGGGGHing Anderson to oblivion. Keeruu will also datass.jpg

With the meeting done and dusted Anderson will have Idris send off a message to Stana wherever that girl is. If pirates are involved in this there's a good chance Stana would want in as well. The Bros of the team will also help point out that if the group's unable to communicate during the battle then combat prowess and morale might not be high for this one.

On entering the prospective combat area the entire ship is on high alert, waiting for the slightest hint of electroinc equipment failure or communication scrambling.

If the Jean relationship is at it's highest you can get it up until now she'll unleash the most HNNNNGHest exchange of words with Anderson.

The communication lines will start going dead as the Tessaract picks up what looks to be a large man made structure floating through space. If this really is the work of pirates they're one well organized lot.

With the dead lines of communication as the signal the Task Force will launch but if you got the HNNNNGH exchange between Jean and Anderson a few seconds ago then Jean'll reveal she can still communicate via touching between suits.

Thursday, 11 June 2009

Ch4 Epilogue "Please Give it to Me."

In another example of Anderson's boundless protagonist endurance Natalie walks in on the debreifing of the persons involved in this little accident only to find Anderson once again up and about not giving a damn about his near death experience.

Everyone's worried over what just transpired, except Keeruu because he's a bro. There's nothing to worry about though, whatever happened has had no lasting effects on Anderson and wasn't injured in his one man army rush on the King Bug so all's fine and dandy.

According to Natalie whatever happened to the Verein Zero has something to do with a virus called SERIKA, perhaps something left over in some overlooked M.I.V.S component still left behind in the cockpit. She requestions some help from Rey to Norton Anti-Virus that stuff right on out.

Normally we'd be interupted by Fiona dropping in on the meeting but if you've been paying attention to relationships and their flags then we get a great deal more dialogue before Miss Beautiful drops by. You need to have either Emma or Jean involved with Anderson.

Anderson will try to apologise to the team for his inability to act against the SERIKA virus. Being nice to Jean will result in her easily forgiving him, she trusts our brilliant commander but she'll forgive him more if he get's her some brand new weapons otherwise it's just a case of "It wasn't you fault anyway."

If Emma was brought along into the combat as a reinforcement then she'll also promise Anderson that if it'll ever happen again she'll stop him (With the power of love hopefully).

Other than these two little d'awww bits the additional cutscene helps explain the beserk like state of the Zero and Anderson's memory black out during the SERIKA take over.

Fiona's arrival to the meeting marks the beginning of the "companies" coup d'etat. They've acted much earlier than anyone expected and Fiona and her Raven are going to have to return to Earth pretty snappy. With the "companies" planning on establishing themselves as the true ruler of Earth though power some of the morally obliged or those tuned into the situation question the G.A.C's involvement.

It's pretty obvious that the G.A.C will remain out of this coup as the "companies" installing themselves as the controlling power on Earth may end up better the economy. Helping the "companies" though would be pretty bad for public image as well. Politics and capitolism! There's not alot else that can stand against the might of the "companies", the Earth Federation are too caught up in their war against Zeon and getting soundly thrashed and the UN are putting all their resources into containing the BETA.

Fiona also gives us a run down on the situation of Japan and it's involvment with BETA and the various super robots deployed in assiting UN forces. After giving us some useful information Fiona says her goodbyes. If we ever end up in Anatolia it might be worthwhile to find her...just as long as we don't end up becoming enemies in this mess.

Yohko's a little miffed that we can't do anything to stop the "companies"taking advantage of an Earth holding on by a thread against all it's enemies. If we've got a good relationship going on with Yohko she'll be comforted by the fact that we've been doing alot of good so far and is glad that she's able to get out there and helping the innocent people.

If we've been ignoring Yohko then she's simply humble with a case of "Eh, stuff happens."

Meanwhile...

It looks like Natalie and Rey may have a more involvement of the SERIKA virus than they first revealed. They're able to completly clear it because for some reason it's not in there at all but Natalie will install a trap system to catch it should it pop up again. Rey will pop the question (Not THE question) as to wether they should let everyone else know about their involvement with SERIKA.

If you chose to work on Natalie's relationship with Anderson over Jean then Natalie will be worried about the rest of the team finding out about the truth behind both her and Rey. Perhaps frightened of involving her new friends with something that might be way out of their league...

Otherwise it's a simple case of "It's not their problem" and the rest of the team don't have to know about anything.

Back on board the Tessaract Idris has picked up a new contract, one from the G.A.C specifically for us. Even though we've been exiled from the Amatsu they only want to deal with us "The G.A.C's only mobile force", at least we know where the rumours are coming from.

It's a really good contract as well, 100,000 in cash and a military market access upgrade and they sound pretty urgent. Consdiering the fat bank roll they're offering everyone's pretty much desperate to do it.

As an even better bonus we're getting our payment for the Rey Varista's test. We're also getting the experimental unit as well, concidering that technically we were the ones that "beat" the King Bug, along with a Maser Blade. If you got the battle mastery all sorted for this chapter then Rey's willing to let us have some additional components probably dripping in Varista brand logos.

A small argument will break out over who gets to use the new Maser Blade. If Jean's relationship with Anderson is pretty good then she'll almost win the argument with some sexual inuendo.

Oh Jean...

After all that's done it's tea time with the Albino Maido and normally that would be the end of the level.

UNLESS YOU'VE BEEN FOLLOWING YOU HEART AND DOING AWESOMELY WITH EMMA!

Emma will pop by with a suprise for the commander. She's got a photo of everyone during the feast back on Libot which she presents to Anderson. It's a reminder to him that no matter what happens he now has an awesome bunch of friends who'll look out for him. D'awww.

Rewards
- Some money, which has mysteriously dissapeared from the contract.
- New unit Demitris
- Maser Blade

If we cleared the battle mastery conditions we also get
- Sloped Armor
- Dual Mode Propulsors

Wednesday, 10 June 2009

Ch 4 Prologue "Left-Wing Politics Could Have Prevented This"

Another day, another gigantic food bill. The girls have spent the last couple of hours out shopping and heav returned to the Tessaract with a pile of Overlord Brooches so the Task Force is now at it's maximum combat potential. Since we're leaving Libot it's also time to say goodbye to Stana...


Rey Varista hasn't been on Amatsu since the opening meeting in Chapter One, so he has no idea what has happened to Anderson but it seems some rumours are flying around that the G.A.C have deployed their own Mobile Force. That doesn't suit the exiled mercenary nature of the Tsukuyomi Task Force at all, sure we're kind of representing the G.A.C but we're not an official military outfit.

With the rumours debunked Rey gives us a more detailed run down on what he wants us to do and the current state of the solar system.

A new kind of mobile weapon being developed in Anatolia reached perfection in the recent months however the head designer, a Professor Jarnefeldt recently passed away resulting in the project's technology being sold to anyone with the money to afford it. Vast numbers of companies have been sinking money into these NEXTs. The companies are growing powerful.

The military forces of countries on Earth however grow weaker as the BETA occupation continues to ravage the planet. The "companies" look to be in a great position to launch a coup and destablish the very existence of countries and borders thus gaining a monopoly on the economy.

The "companies" power to overthrow nations has the team worried as well as Rey and that's why we're on our way to his facility, to guage who's better, a M.I.V.S pilot or a NEXT pilot. Whoever wins gets to take the new M.I.V.S unit and test it from there.

We've got ten hours untill we arrive so it's time to burn that away with some rest. Que freaky dream sequence number three, this time with Shiina as co-anchor.

There is no way our resident Albino Maido is NOT 'servicing' Anderson.

She has to be.

At the Varista facilities Anderson meet's with Fiona Jarnefeldt, the daughter of the late proffessor. Looks like she's the representative for the NEXT mobile weapon but most definetly not it's pilot.

The NEXT pilot's already in the cockpit getting things ready but thanks to security purposes we won't get to meet in purpose. Either way Anderson wishes the pilot goodluck in a sportsmanshiply fashion.

If you've been paying attention to your relationship with Jean then we get a whole extra cutscene that we wouldn't normally get otherwise. If you've been paying attention to Emma as well then she also tags along in the cutscene but otherwise wouldn't be present.

Several of our crew members have snuck away from the Tessaract and are curiously wandering the halls of the Varista facilities. They're all pretty curious as to what the commander's up to apart from poor old Ray who was blackmailed into coming along. This optional cutscene results in this three/four person gang running into a new mysterious character who introduces herself as Alta.

Monday, 8 June 2009

Ch 3 Epilogue "Shakugan no Shiina"

Everyone's back aboard the Tessaract, the ship's crew already in the middle of the lengthy process of buffing out the machine cannon hits on the hull. Anderson's still got some work to do so he leaves our guest in the care of Jean and the pilots...oh dear.

The hostage we rescued from the pirates was pretty uncooperative with the medical team that tried to tend to her and was forcibly anethesized for everyone's saftey. She's a unique case with rather flame like hair and eyes...
Going a little off tangent there. Anyway the general anaesthetic has had the adverse case of sending her into some form of shock which has resulted in severe amnesia, she can't remember a thing and can only remember Anderson.

I guess it's up to the commander to see if there's anything that can be done.

If you completed the Battle Mastery for this chapter then the Tessaract crew were able to salvage one of the Leoships from the combat zone and we're given a new unit to mess around with.

On meeting with the girl it seems Natalie is right and the girl has not a clue where she is. Anderson get's her up to speed with what he knows although what little information he can give her helps her remember her name. Shiina.

Back in the pilot lounge the students are regaling Stana with their story on how they came to be all the way out here in the first place which leads to Ray and John clashing heads over Jackie's death.

The timely entrance of Anderson helps shift the subject back onto Stana (And her kickassedness if she was the one who took down the Hellfire). If you got the battle mastery then Jean comes up with a sexy idea for the Leoship.
It's just a shame she can't use frames.

Stana can't join us however, she's got no buisness with Earth. All she wants to do is hunt down the pirates, giving us her backstory and reasoning. Daw. The Task Force don't have the time to aid Stana in her quest but the least we can do is drop her off at the nearest colony. Heck maybe after we're done hunting down the Imaginary Element creetins we can help her out later.

Time for another celebration and that means more food.

Tsukuyomi Task Force? More like Tsukuyomi FAT Force amirite?

After finishing off what we can Idris chimes in with a new contract proposal from an old acquaintence we met earlier on Amatsu. Rey Varista (Not to be confused with RAY Va'shir or Amuro RAY. Sure hope we don't get Eva included in this mess or we're in for more REI.) co-developer of the M.I.V.S operating system is looking for experienced pilots to test a new prototype suit and system.

There's no one more experienced with M.I.V.S than the Task Force and a new experimental unit gets everyone excited.

If you have the Verein Geves upgrade from chapter 2-A then all the girls will gang up rather hillariously on Keeruu as he sugests he get the new unit. Ooooo ICEBURN.

With another detour plotted and the course set Anderson will spend some quality time with Tenea.

Rewards
There is no real reward for completing this chapter unless you achive the battle mastery.
- New unit Leoship

Ch 3 Prologue "They're...Always...Eating..."

A new shipment of Wall Shields, Cheese Lasagna and the rest of the equipment for the ZakuII has arrived. We've switched out the Gattling Maser, put it on the Zaku II and given Ray a Box Machinegun instead so we're very well prepared for the upcoming S.O.S response.

We're still about six hours out but strangely Anderson's decided to call together a quick briefing on what's about to come...

There's little information to go on beyond the coordinates broadcasted with the S.O.S but some new evidence has poked it's head out in the form of a static filled communication signal. Looks like a young lady might have run afoul of pirates in this sector of space. Considering it's been a few days now she may already be in their clutches.

The Task Force are ill equipped for dealing with pirates. Sure we have big massive robots but we lack the ability and training to conduct a boarding action, looks like immobilization of potential enemy threats might be key here.

Infact that's a great idea, if we immobilize any pirate vessels we can steal all their stuff . We're a modern day robin hood crew, if we exchange bows for high power rifles and axes.

Albino Maido has even prepared a folder and information on the expected enemy vessel we'll run into to give us an idea of what sections of the ship to attack. Awesome work. Even better there's going to be one hell of a meal prepared one hour before the sortee. Can't fight on an empty stomach.

With five hours to burn Anderson catches some rest, here comes another freaky dream sequence.

Must've arrived in the shipment though I have to question the lavish nature of the foodstuffs on board. I'm sure it's more detrimental throwing up such an overtly substantial meal all over your cockpit due to a combination of heavy combat and inertia but hey, we're sticking cheese lasagna rations into the cockpit.

Jean's also a big flirt and we've got time for desert. This really can't end well. Anyway it's time to launch and everyone's going out for this one. Better safe than sorry, this could be a trap.

Sunday, 7 June 2009

Ch 2-B Epilogue "Nuns with Guns"

Other than the initial part of the epilogue what happens here mirrors that of the other path. We're looking through the looking glass here, people...

Onboard the Tesseract the pilots and the crew are all chuffed at a job well done, even the resident albino maido takes time out of her busy embarressed hair pulling schedule to crack a smile. Some of the pilots even remark that it was pretty fun to fight alongside Amuro (War's are fun as long as you're winning).

It looks like the Federation might have refined beam weaponry to a point where it's both compact, powerful and affixed with a good ammunition reserve that won't drain off the engines of mobile suits. A shame they won't be able to give us any samples.

Bright hails the Tesseract after the initial tide of jubilation washes over, it's time to talk numbers. Jean's pretty excited at the idea of getting paid 40,000 for what turned out to be a pretty easy job but there is a problem.

Side 7 was pretty badly damaged by the attack inside the colony and now the White Base is carrying a great deal of civilian refugees. So many infact that it's current food stocks won't last. Bright'll need to keep some of the payment to purchase supplies elsewhere before they can make it to the nearest Federation supply base.

In exchange for the missing part of the payment however they'll be sending us some equipment the Federation salvaged from the battlefield, a stripped down ZakuII equipped with a machinegun and a heat hawk.

The wellbeing of civilians is always a priority and the Task Force gladly accept the substitute, we're still being paid half of the original modest sum.

If we obtain the battle mastery for this level Natalie informs us that our own salvage team managed to get some intact weaponry from the battlefield to help give our armory a boost. Not bad, not bad at all.

With that done the crew wish Bright safe travels and decide to celebrate the completion of their first contract by stuffing their faces with food, heck even the anti-social nun on board is given a chance to join in.

During the celebrations Jean puts forward the rather odd idea that the nun should pilot our new Zaku. A nun piloting a Zaku? Sounds like a rather unique fetish to me. Eitherway we've got ourselves a potential skilled new pilot if her training with Jean is anything to go by.

A new potential mission pops up during the trip to Earth, a garbled distress call is recieved from a location in space over three days away. It's not going to net us any money and it's not a real contract but it's something that'll hang over our head nagging at us if we don't respond. Despite a small argument over the distress call it looks like our course is set.

Rewards
For completing Chapter 2-B we're given the following.
- 20,000 in cash
- New unit ZakuII
- Zaku Machinegun
- Zaku Heat Hawk

Achieving the battle mastery for this chapter also earns us.
- 2 x Zaku Machineguns
- Zaku Heat Hawk

Saturday, 6 June 2009

Ch 2-B Prologue "Déjà Vu"

By taking on the Federation's contract we instantly gain some fame and reputation with the Earth Federation and it's forces which'll hopefully lead to some more missions in the future and maybe even a stake in Project V (I want GMs. Even better a GM Stiker) for our efforts.

Alot of what happens in this prologue mirrors that which happens in the Zeon route so this post will be pretty light on content so I'm going to fluff things up a little bit with what we've done...


Having accepted the contract from the Federation and with Side 7 being ample enough distance away to clock in some hours on the simulators Jean's been pretty exhaustive and comprehensive with her educating of the students turned mercenaries.

Nobody has been able to escape her tiring training regeme except for our glorious leader and results are showing with everyone either now one whole combat level higher than Anderson or just as good, even Ray. Natalie's crew have also been put through their paces in prepping the Vereins for combat with the powerful Principality of Zeon.

For an idea on what we're outfitted with click here

Jean
AG-1
Hardpoints:

-1 x Melee Weapon (Maser Saber)
-1 x Ranged Weapon (Beam Shooter)
-2 x Special Weapon (Explosive Charge, Explosive Charge)
Adjustable Features:
-1 x Armor Slot (Titanium Alloy)
-1 x Shielding (Empty)
-1 x Parts Slot(Wall Shield)
-1 x Engine Slot (Protonic Reactor)
-1 x Computer Slot (M.I.V.S)
-1 x Booster Slot (Gas Core Boosters)
-1 x Misc Slot (Empty)
-1 x Consumable Slot (Ammo Crate)
-3 x Food Slot (Cheese Lasagna, Cheese Lasagna, Cheese Lasagna)

Emma
Verein Unit
Hardpoints:

-1 x Melee Weapon (Beam Saber)
-1 x Ranged Weapon (Beam Shooter)
-1 x Special Weapon (Explosive Charge)
Adjustable Features:
-1 x Armor Slot (Titanium Alloy)
-1 x Parts Slot(Wall Shield)
-1 x Engine Slot (Protonic Reactor)
-1 x Computer Slot (M.I.V.S)
-1 x Booster Slot (Gas Core Boosters)
-1 x Misc Slot (Empty)
-2 x Consumable Slot (Ammo Crate, Repair Crate)
-1 x Food Slot (Empty)

Rane
Verein Unit
Hardpoints:

-1 x Melee Weapon (Beam Axe)
-1 x Ranged Weapon (Box Machinegun)
-1 x Special Weapon (Explosive Charge)
Adjustable Features:
-1 x Armor Slot (Titanium Alloy)
-1 x Parts Slot(Wall Shield)
-1 x Engine Slot (Protonic Reactor)
-1 x Computer Slot (Prototype M.I.V.S)
-1 x Booster Slot (Gas Core Boosters)
-1 x Misc Slot (Empty)
-2 x Consumable Slot (Ammo Crate, Empty)
-1 x Food Slot (Empty)

Yohko
Verein Unit
Hardpoints:

-1 x Melee Weapon (Beam Axe)
-1 x Ranged Weapon (Box Machinegun)
-1 x Special Weapon (Explosive Charge)
Adjustable Features:
-1 x Armor Slot (Titanium Alloy)
-1 x Parts Slot(Wall Shield)
-1 x Engine Slot (Protonic Reactor)
-1 x Computer Slot (M.I.V.S)
-1 x Booster Slot (Gas Core Boosters)
-1 x Misc Slot (Empty)
-2 x Consumable Slot (Ammo Crate, Empty)
-1 x Food Slot (Empty)

John
Verein Unit
Hardpoints:

-1 x Melee Weapon (Beam Axe)
-1 x Ranged Weapon (Box Machinegun)
-1 x Special Weapon (Explosive Charge)
Adjustable Features:
-1 x Armor Slot (Titanium Alloy)
-1 x Parts Slot(Empty)
-1 x Engine Slot (Nanohydrogen Fuel Cell)
-1 x Computer Slot (M.I.V.S)
-1 x Booster Slot (Gas Core Boosters)
-1 x Misc Slot (Empty)
-2 x Consumable Slot (Ammo Crate, Repair Crate)
-1 x Food Slot (Empty)

Keeruu
Verein Unit
Hardpoints:

-1 x Melee Weapon (Beam Axe)
-1 x Ranged Weapon (Box Machinegun)
-1 x Special Weapon (Explosive Charge)
Adjustable Features:
-1 x Armor Slot (Titanium Alloy)
-1 x Parts Slot(Empty)
-1 x Engine Slot (Nanohydrogen Fuel Cell)
-1 x Computer Slot (M.I.V.S)
-1 x Booster Slot (Gas Core Boosters)
-1 x Misc Slot (Empty)
-2 x Consumable Slot (Ammo Crate, Repair Crate)
-1 x Food Slot (Empty)

Bruno
Verein Unit
Hardpoints:

-1 x Melee Weapon (Beam Saber)
-1 x Ranged Weapon (Beam Shooter)
-1 x Special Weapon (Explosive Charge)
Adjustable Features:
-1 x Armor Slot (Titanium Alloy)
-1 x Parts Slot(Empty)
-1 x Engine Slot (Protonic Reactor)
-1 x Computer Slot (M.I.V.S)
-1 x Booster Slot (Gas Core Boosters)
-1 x Misc Slot (Empty)
-2 x Consumable Slot (Ammo Crate, Repair Crate)
-1 x Food Slot (Empty)

Ray
Verein Unit
Hardpoints:

-1 x Melee Weapon (XT Scythe)
-1 x Ranged Weapon (Gatling Maser)
-1 x Special Weapon (Explosive Charge)
Adjustable Features:
-1 x Armor Slot (Titanium Alloy)
-1 x Parts Slot(Empty)
-1 x Engine Slot (Nanohydrogen Fuel Cell)
-1 x Computer Slot (M.I.V.S)
-1 x Booster Slot (Gas Core Boosters)
-1 x Misc Slot (Empty)
-2 x Consumable Slot (Ammo Crate, Repair Crate)
-1 x Food Slot (Empty)

Anderson
Verein Zero
Adjustable Features:

-1 x Frame (Empty)
-1 x Armor Slot (Titanium Alloy)
-1 x Engine Slot (Nanohydrogen Fuel Cell)
-1 x Misc Slot (Empty)
-2 x Consumable Slot (Ammo Crate, Repair Crate)
-2 x Food Slot (Empty, Empty)

SURE IS GRINDAN GAMES IN HERE


We recieve a mission briefing from Captain Paolo Casius and everyones excited at the prospect of raking in such a large sum of funding, 40,000 to be exact. Unfortunately Federation intelligence is nothing compared to Zeon's more expanded spy network and information's leaked out about 'Project V'.

Side 7 is in danger of being engulfed in conflict when word reaches the Federation that Zeon are launching an attacking being led by the Red Comet himself, Char Aznable. All the TTF pilots have to do is hold off Zeon's mobile suits long enough for an experimental battlehship to escape from the colony along with the project prototypes thus hopefully saving alot of civilian lives and the colony.

Everyone agrees that it's the right thing to do, reward or not.

Here events will mirror that of the Zeon route untill we come into visual range of Side 7 even the freaky dream.Oh albino maido, please get the wrong idea more often, you're cuter that way.

On reaching the colony there'll be signs of battle, looks like Zeon have taken the initative and got the party started without us. There's no time for a go over on mission objectives or any MS Paint tactics for us to have a ganders at. It's a full scale scramble to save what we can.

Friday, 5 June 2009

Ch 2-A Epilogue "Help Char, Turn to Page 76"

Brace yourself if you successfully achived battle mastery for this chapter as there'll be a ton of choices to choose from...


Back onboard the Tessaract the Tsukuyomi Task Force are winding down from their first real mission. Anderson's a little down that in the end they were forced to retreat from Side 7, Jean tries to cheer him up a little if you got the battle mastery.

The debreifing changes focus over towards the Shinmatsu and it's pilot. Jean sheds some light on the situation. The Shinmatsu is piloted by a mercenary just like her and as long as there's conflicting contracts they may end up meeting in battle again.

Char hails in on the meeting with Jean wanting to get straight down to buisness. We're getting paid in full for our efforts and are given a Zaku I and equipment as our reward. If you didn't get the Battle Mastery negotiations end here.

If you blew up the Gundam (I'm a bad A.I. A very bad A.I.) Jean will chime in that she salvaged the parts from it and offers to sell them to Char who offers 5,500 for them. Natalie suggests she might be able to use the parts for something which prompts Char to up his offer to 5,500 with an additional Heat Hawk and Bazooka. You have several choices from here.

Sell Char the Parts
Buisness is buisness and the additional payment seems ample enough for your efforts. Anderson will apologise to Natalie but it turns out it was all a ruse to squeeze Char out of more equipment. Nice thinking.
- 15,500 in cash
- New unit ZakuI
--- Super Hard Steel Alloy
--- Retail MOS
--- Compact Fusion Reactor
--- Rocket Thruster
- 2 x Zaku Machineguns
- Zaku Bazooka
- 2 x Zaku Heat Hawks

Give Char the Parts For Free
Charity will get you somewhere. Anderson suprises everyone when he willingly offers Char the parts for nothing at all. Char even tries to make Anderson take the reward. In the end our loveable commander want's to continue to grow their relationship with Zeon and Char is thoroughly impressed.
- 10,000 in cash
- New unit ZakuI
--- Super Hard Steel Alloy
--- Retail MOS
--- Compact Fusion Reactor
--- Rocket Thruster
- 2 x Zaku Machineguns
- Zaku Heat Hawk
- Fame boost with Zeon.

Keep the Parts. Salvage what we Can.
By right of conquest the white mobile suit's remains are ours. Besides we need all the new technology and equipment we can get when it comes to the Imaginary Element that attacked Amatsu. Char isn't too pleased but fair's fair and his offer in the end wasn't good enough. You'll recieve a few parts not normally available from the military market with this option.
- 10,000 in cash
- New unit ZakuI
--- Super Hard Steel Alloy
--- Retail MOS
--- Compact Fusion Reactor
--- Rocket Thruster
- Gundarium Alloy α (HP 200 Arm 5)
- Learning Computer System (Huge accuraccy increase)
- Compact Fusion Reactor
- Rocket Thrusters
- 2 x Zaku Machineguns
- Zaku Heat Hawk

Keep the Parts. Upgrade a Verein.
Here's a fancy option. We blew the gundam up so we're keeping the parts, apologies Char. Keeruu will remark that he wants his unit given a boost to which Anderson agrees, it might make Keeruu more useful.
- 10,000 in cash
- Upgrade Keeruu's Verein to Verein Geves
- New unit ZakuI
--- Super Hard Steel Alloy
--- Retail MOS
--- Compact Fusion Reactor
--- Rocket Thruster
- 2 x Zaku Machineguns
- Zaku Heat Hawk

As one final additional effect if you choose any of the options where you give Char the gundam parts you'll flag up one unknown final lasting effect which could prove to be a real laugh later in the game.

With the operation a success and the Tessaract's hanger overflowing with new equipment the Tsukuyomi Task Force decide it's time to celebrate with a big feast during which we get ourselves a new pilot for the Zaku. We're growing!

A new potential mission pops up during the trip to Earth, a garbled distress call is recieved from a location in space over three days away. It's not going to net us any money and it's not a real contract but it's something that'll hang over our head nagging at us if we don't respond. Despite a small argument over the distress call it looks like our course is set.

Tsukuyomi Task Force
Zeon's cool and all but we're Federation at heart. All that has happened hasn't happened. We'll be helping the Earth Federation on this one.