Links

The actual game can be found here.
Battle Masteries Posts relating to battle masteries.
Chapter One Two Three Four Five Six Seven Posts relating to certain chapters.
Combat Posts relating to actual combat.
FACT These posts are factual! Seriously! There's maths and stuff.
Flags Posts relating to easily missable content or relationship building.
Grindan Forever Where do you go for the most money?
Lol Opinions Every virus is entitled to his or her own opinion.
Pilots Posts relating to pilot growth and abilities.
Plot Shit Quick and gritty synopsis included in these posts.
Sub Missions Posts relating to sub missions.
Units Posts relating to in depth looks at units.
Chiruno.

Bare Bone Facts Straight to the point.

Magical Link of Mystery. Where does it go?

Friday, 5 June 2009

Ch 2-A Epilogue "Help Char, Turn to Page 76"

Brace yourself if you successfully achived battle mastery for this chapter as there'll be a ton of choices to choose from...


Back onboard the Tessaract the Tsukuyomi Task Force are winding down from their first real mission. Anderson's a little down that in the end they were forced to retreat from Side 7, Jean tries to cheer him up a little if you got the battle mastery.

The debreifing changes focus over towards the Shinmatsu and it's pilot. Jean sheds some light on the situation. The Shinmatsu is piloted by a mercenary just like her and as long as there's conflicting contracts they may end up meeting in battle again.

Char hails in on the meeting with Jean wanting to get straight down to buisness. We're getting paid in full for our efforts and are given a Zaku I and equipment as our reward. If you didn't get the Battle Mastery negotiations end here.

If you blew up the Gundam (I'm a bad A.I. A very bad A.I.) Jean will chime in that she salvaged the parts from it and offers to sell them to Char who offers 5,500 for them. Natalie suggests she might be able to use the parts for something which prompts Char to up his offer to 5,500 with an additional Heat Hawk and Bazooka. You have several choices from here.

Sell Char the Parts
Buisness is buisness and the additional payment seems ample enough for your efforts. Anderson will apologise to Natalie but it turns out it was all a ruse to squeeze Char out of more equipment. Nice thinking.
- 15,500 in cash
- New unit ZakuI
--- Super Hard Steel Alloy
--- Retail MOS
--- Compact Fusion Reactor
--- Rocket Thruster
- 2 x Zaku Machineguns
- Zaku Bazooka
- 2 x Zaku Heat Hawks

Give Char the Parts For Free
Charity will get you somewhere. Anderson suprises everyone when he willingly offers Char the parts for nothing at all. Char even tries to make Anderson take the reward. In the end our loveable commander want's to continue to grow their relationship with Zeon and Char is thoroughly impressed.
- 10,000 in cash
- New unit ZakuI
--- Super Hard Steel Alloy
--- Retail MOS
--- Compact Fusion Reactor
--- Rocket Thruster
- 2 x Zaku Machineguns
- Zaku Heat Hawk
- Fame boost with Zeon.

Keep the Parts. Salvage what we Can.
By right of conquest the white mobile suit's remains are ours. Besides we need all the new technology and equipment we can get when it comes to the Imaginary Element that attacked Amatsu. Char isn't too pleased but fair's fair and his offer in the end wasn't good enough. You'll recieve a few parts not normally available from the military market with this option.
- 10,000 in cash
- New unit ZakuI
--- Super Hard Steel Alloy
--- Retail MOS
--- Compact Fusion Reactor
--- Rocket Thruster
- Gundarium Alloy α (HP 200 Arm 5)
- Learning Computer System (Huge accuraccy increase)
- Compact Fusion Reactor
- Rocket Thrusters
- 2 x Zaku Machineguns
- Zaku Heat Hawk

Keep the Parts. Upgrade a Verein.
Here's a fancy option. We blew the gundam up so we're keeping the parts, apologies Char. Keeruu will remark that he wants his unit given a boost to which Anderson agrees, it might make Keeruu more useful.
- 10,000 in cash
- Upgrade Keeruu's Verein to Verein Geves
- New unit ZakuI
--- Super Hard Steel Alloy
--- Retail MOS
--- Compact Fusion Reactor
--- Rocket Thruster
- 2 x Zaku Machineguns
- Zaku Heat Hawk

As one final additional effect if you choose any of the options where you give Char the gundam parts you'll flag up one unknown final lasting effect which could prove to be a real laugh later in the game.

With the operation a success and the Tessaract's hanger overflowing with new equipment the Tsukuyomi Task Force decide it's time to celebrate with a big feast during which we get ourselves a new pilot for the Zaku. We're growing!

A new potential mission pops up during the trip to Earth, a garbled distress call is recieved from a location in space over three days away. It's not going to net us any money and it's not a real contract but it's something that'll hang over our head nagging at us if we don't respond. Despite a small argument over the distress call it looks like our course is set.

Tsukuyomi Task Force
Zeon's cool and all but we're Federation at heart. All that has happened hasn't happened. We'll be helping the Earth Federation on this one.

No comments:

Post a Comment