High Performance M.I.V.S Prototype Mecha
Obtained Where: Complete Chapter 4
Fixed Weapons: None
Hardpoints:
-1 x Melee Weapon (Laser Saber)
-1 x Ranged Weapon (Assault M4)
-2 x Special Weapon (Impact Launcher V2, Empty)
Adjustable Features:
-1 x Armor Slot (Sloped Armor)
-1 x Shielding (Empty)
-1 x Parts Slot(Empty)
-1 x Engine Slot (Integral Fast Generator)
-1 x Computer Slot (High Performance M.I.V.S)
-1 x Booster Slot (Dual-Mode Propulsors)
-1 x Misc Slot (Empty)
-2 x Consumable Slot (Empty, Empty)
-1 x Food Slot (Empty)
Terrain Features: No flight system. No inherrent hover capabilities.
Piloting Restrictions: None so far.
Notes: Huzzah our first unit that not only feels like a good upgrade but looks the part as well. The Demitris surpasses the Geves in multiple aspects with a nice big chunk added onto the hit point pool, a small but general boost to armor, evasion and reactor output and even better a big boost to terrain modifiers.
Whoever you throw into the Demitris will inevitably perform better all round with Bruno and Ikarane getting the most from the effect of A rank in space. Infact the game actually throws Bruno into the Demitris for a short grace period to get it fully armed before he is uncerimoniously gets thrown back into his Verein.
Ikarane will be able to make use of the two special slots more often and will keep the Demitris highly mobile and in the front line. Bruno will marginally benefit from the higher reactor output if he's a beam sniper and will have two helpings of explosives or shock bombs to fall back on as soon as he runs out of energy.
The Demitris also comes loaded with a few goodies we can't normally get a hold of. The Laser Saber's inventory description is a little incorrect. It's a lesser version of the beam saber with an attack power of 160 but it doesn't cost any energy to swing but it doesn't steal items on a critical hit. It's also considered a physical attack instead of beam.
The High Performance M.I.V.S is a computer part that provides us with a 15% accuracy bonus and a +10 bonus to reflexes.
There's also Sloped Armor that gives us a 200 hit point bonus along with 10 additional armor that makes us resistant to slash attacks at the cost of being weak to beam and explosives.
Oh darn, that's not supposed to be so, will be fixed!
ReplyDelete