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Tuesday, 9 June 2009

In Depth: Natalie Axelle Levels 1-10

Natalie Axelle
Starting Level: 5
Terrain Modifiers: Air- B Ground- C Water- D Space- C
SP Commands: Trust 20
Passive Abilities: Affinity Lvl 2, Helper Lvl 1
Weapon Preference: Ranged Attacks. Not that it matters at this stage.
Notes: Natalie is an ideal ship commander with her high ranged stat and her ability to throw out Trust a couple of times as psuedo infield repairs but her poor ship isn't armed with anything.
Natalie is hampered as well by sub-standard terrain modifers so I don't think she's planning on climbing into a suit which suits a simple research engineer just fine.
Natalie introduces a new passive ability, Affinity, which is a form of groth booster that increases the amount of SP she gets at every experience level.
Not alot happens with her passive abilities from 5-10 other than a boost to helper at level 10.
Natalie's SP Command listing is pretty strong with the arrival of Lock On at level 7 and the cheaper option of using Guts instead of Trust on her ship setting up shop at level 10 the only real problem is trying to level her up without any attacks. Exp gains will be entirely from getting shot at.
Character Notes: The 'mature' Natalie Axelle is one of the developers of the M.I.V.S operating systems but her real passion seems to be the development of Mecha and her whacky ideas for upgrades.
Whilst Anderson is the "Commander" Natalie is the one really in charge, this combined with glasses, a white labcoat and some nifty in battle lines make her feel like a sexy character who isn't really trying to be one.
I can not wait untill she meets with Yuuko from Muv Luv Alternative. TWO purple haired, sexy labcoats with zany ideas? Hnnnnnggggghhh.

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