An absolutley awesome addition for those of us who love to grind for all the best equipment or build up a big supply of consumables, food stocks and a well stocked armory to deal with what ever situtation comes our way...
Every chapter you complete in the story gives you that map as a locale for random skirmishes and Chapter One is a really good one for leveling up and outfitting your Vereins and more importantly getting Ray from useless to semi-useless thanks again to the self sufficient military base.
Deployment
Friendly Forces
- 5 x Units of your choice
Enemy Forces
Randomly Deployed
- E.Y.E x 5
--- A.I Level 5
Victory conditions for all simulator missions are exactly the same, build yourself a throne from the corpses of your defeated enemies but if you ever find yourself overwhelmed there's a quit option that'll throw you back out to the main title.
Engaging
The same rules apply for engaging the E.Y.Es, just take note that their combat level is a little higher than their Chapter One counterparts so they will hit harder and may even evade a round or two.
With the introduction of completly random deployment some units may end up being deployed in the city which provide some slight bonuses to any unit standing amongst the buildings, these bonuses are pretty poor compared to that of the base so things will go much more smoothly if you just hang around the base and let the enemy come to you.
Waves
There are three additional waves of enemy reinforces that will spawn at the start of the first three neutral phases. Each wave consists of 2 level 5 E.Y.Es that can spawn anywhere on the field. Take this into account and try not to expose any of your units.
Rewards
There are no extra rewards for clearing up a Simulation. Instead I'll list the maximum amount of cash you can obtain without the use of Bless or using consumables.
- 6,600 Cash
- 300 Cash for each critical melee hit scored on an E.Y.E.
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