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Thursday, 4 June 2009

In Depth: U.F.O.

U.F.O.
Unidentified Flying Object...

Obtained Where: Sub-Mission 1. Say you found nothing or hand in a fake one.
Fixed Weapons:
-Beam Bat
Hardpoints:
-1 x Melee Weapon (Empty)
-1 x Ranged Weapon (Empty)
Adjustable Features:
-1 x Armor Slot (Empty)
-1 x Shielding (Empty)
-1 x Parts Slot(Empty)
-1 x Engine Slot (Empty)
-1 x Computer Slot (Empty)
-1 x Booster Slot (Empty)
-1 x Misc Slot (Empty)
-2 x Consumable Slot (Empty, Empty)
-2 x Food Slot (Empty, Empty)
Terrain Features: Full Flight.
Additional Features:
- Bioarmor 10% HP Regeneration.
Piloting Restrictions: None so far.
Notes: Oh dear it sure does look goofy but it can give the Vereins a run for their money. With an S rank in space and a very high base movement speed the U.F.O can be a pretty useful replacement for the first few levels especially when armored up.
The U.F.O.s bioarmor ability gives it a 10% health regen that stacks with any provided with a terrain square. Combined with it's higer than average speed rating the U.F.O can be really difficult to shift and thus a real pain the backside for the enemy.
To round out the package the U.F.O comes with Beam Bat, a range 1-2 post movement beam based ranged attack with a close combat animation (lolwat?) . Highly accurate and with a good critical chance for just 5 energy it's a great attack to have around.
Since the U.F.O has a pair of hands as well you can arm it with additional weapons so it can also take advantage of the Slasher, Shield Block or Intercept ability.

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